![]() ![]() In Blitz, they actually implemented the autoaim-leading due to it being a mobile game, but in standard WoT it is the closest you can get to an illegal aimbot. ![]() The problem is that the API interfaces used for mods sometimes allow to receive data and exploit it in a way not intended by the devs.Įxample for this are tracer mods (making gun-traces last longer and color them so you can easily see from where you (or others) are shot and return fire to "invisible" (unspotted) enemies (especially exploitable for/against artillery), mods that mark movement-traces (broken walls/fences, crushed cars, falling trees) on the minimap to see where the enemy is going right from the start, or aim-mods that improve the auto-aim to not just aim at the center of the tank ignoring the speed, but aim at specific weakspots/modules and lead the shots according to speed and direction. Sadly, there are a few ways where you can "cheat" even in server-side manged games like WoT, not sure how rampant it is in Blitz, but standard WoT has a history of several cheat-mods being used. ![]() ![]() Anyway, how do you even cheat in wot? its a server based game Instead of banning every single mod we come to love(except those cheat mods), you could implement anti-cheat. Its quite effective at dealing with cheaters. Why dont they have a anti cheat system like battleye. Автор сообщения: JinBecause there are cheat mods, WG wants to get rid of them so they have to globally ban mods until they find a solution. ![]()
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